Introduction of Level Bar Calibration System

A Real-time Automatic Level Bar Calibration Based on Canny Edge Detection and Weighted Least Squares Method

The level bar is a common tool for measuring small angle, and it is often used in the construction, machinery and instrument manufacturing industry. Accordance to different working principles, the level bar is divided into bubble level, electronic level and laser level. The bubble level is the most widely used traditional level bar, which determines the horizontality of a plane by the bubble deviation. The electronic level includes inductive level and capacitive level: the inductive level determines whether a plane is level by the voltage change of the induction coil, while the capacitive level by the capacitance of interstices on both ends. The laser level leads the beam of the laser emission to telescope tube, making it beam through the collimation axis, if the beam isn’t blocked, the plane is level. The level bar in this paper is one kind of bubble level.
Before leaving the factory, the level bar needs to be calibrated, namely to put the level bar on the standard horizontal plane, to find the bubble deviation from the center of the level bar to check the measurement accuracy of the product. In China, the detection is mainly depended on the human eye judgment which is slow, erroneous and instable. Therefore, there is an urgent need for a novel method capable of accurate calibration of the level bar to improve the precision of the product.

The bubble in the level bars formed from the remaining air by filling the cylindrical cavity 4/5 green oily liquid. A calibration algorithm based on optimal thresholding was proposed by Wei Yu [1-2]. In this paper, we present a realization of automatic and real-time detection of level bar based on Canny edge detection and weighted least squares method. In order to reduce the effects of light changes on detection accuracy, we introduce a method to adaptively set the thresholds of the Canny Edge Detection. A faster contour tracing algorithm based on binary search is employed. Experimental results show that this solution is feasible.

The bubble of the level bars sealed in a glass column, and it will reflect strong light and disturb the identification of bubble edge and the whole image recognizing process if we direct light the bubble or light it in a wrong angle. Considering that the bubble and the glass column are transparent, the background is required to be flat and uniform. Since the upper surface of the bubble of the level bar is convex, if taking the image from the top of the level bar, there is always a mirror reflection effect, so that the quality of the image deteriorates and will impact the effect of subsequent detection algorithm. So we decide to take the image from the side of the level bar. A CCD camera is used as an image sensor in this application.


In [ ]:
%%bash
cd ~ && git clone https://github.com/seii-saintway/sptx.git
In [ ]:
import chardet, codecs, os

def convert_file_encoding(file_path):
    # Read the file content
    with open(file_path, 'rb') as f:
        content = f.read()
    # Detect the encoding type of the file content
    with codecs.open(file_path, encoding=chardet.detect(content)['encoding']) as f:
        file_content = f.read()
    with codecs.open(file_path, 'w', encoding='UTF-8') as f:
        f.write(file_content)
In [ ]:
convert_file_encoding(os.path.expanduser('~/sptx/AdminDialog.cpp'))
convert_file_encoding(os.path.expanduser('~/sptx/AdminDialog.h'))
convert_file_encoding(os.path.expanduser('~/sptx/AutoDialog.cpp'))
convert_file_encoding(os.path.expanduser('~/sptx/AutoDialog.h'))
convert_file_encoding(os.path.expanduser('~/sptx/ConfigDialog.cpp'))
convert_file_encoding(os.path.expanduser('~/sptx/ConfigDialog.h'))
convert_file_encoding(os.path.expanduser('~/sptx/LICENSE'))
convert_file_encoding(os.path.expanduser('~/sptx/MainFrm.cpp'))
convert_file_encoding(os.path.expanduser('~/sptx/MainFrm.h'))
convert_file_encoding(os.path.expanduser('~/sptx/ManuDialog.cpp'))
convert_file_encoding(os.path.expanduser('~/sptx/ManuDialog.h'))
convert_file_encoding(os.path.expanduser('~/sptx/Resource.h'))
convert_file_encoding(os.path.expanduser('~/sptx/ResultDialog.cpp'))
convert_file_encoding(os.path.expanduser('~/sptx/ResultDialog.h'))
convert_file_encoding(os.path.expanduser('~/sptx/SPTX.cpp'))
convert_file_encoding(os.path.expanduser('~/sptx/SPTX.h'))
convert_file_encoding(os.path.expanduser('~/sptx/SPTX.rc'))
convert_file_encoding(os.path.expanduser('~/sptx/SPTX.sln'))
convert_file_encoding(os.path.expanduser('~/sptx/SPTX.vcproj'))
convert_file_encoding(os.path.expanduser('~/sptx/SPTXDoc.cpp'))
convert_file_encoding(os.path.expanduser('~/sptx/SPTXDoc.h'))
convert_file_encoding(os.path.expanduser('~/sptx/SPTXView.cpp'))
convert_file_encoding(os.path.expanduser('~/sptx/SPTXView.h'))
convert_file_encoding(os.path.expanduser('~/sptx/StdAfx.cpp'))
convert_file_encoding(os.path.expanduser('~/sptx/StdAfx.h'))
In [ ]:
import os
from langchain.document_loaders import GitLoader

raw_documents = GitLoader(
    repo_path = os.path.expanduser('~/sptx'),
    clone_url = None, # 'https://github.com/seii-saintway/sptx.git',
    branch = 'main',
).load()
In [ ]:
len(raw_documents)
Out[ ]:
26
In [ ]:
[doc.metadata['file_name'] for doc in raw_documents]
Out[ ]:
['AdminDialog.cpp',
 'AdminDialog.h',
 'AutoDialog.cpp',
 'AutoDialog.h',
 'ConfigDialog.cpp',
 'ConfigDialog.h',
 'LICENSE',
 'MainFrm.cpp',
 'MainFrm.h',
 'ManuDialog.cpp',
 'ManuDialog.h',
 'Resource.h',
 'ResultDialog.cpp',
 'ResultDialog.h',
 'SPTX.cpp',
 'SPTX.h',
 'SPTX.rc',
 'SPTX.sln',
 'SPTX.vcproj',
 'SPTXDoc.cpp',
 'SPTXDoc.h',
 'SPTXView.cpp',
 'SPTXView.h',
 'StdAfx.cpp',
 'StdAfx.h',
 'SPTX.rc2']
In [ ]:
import ipymock.browser
ipymock.browser.common.chat_gpt_base_url = 'http://127.0.0.1:8080'
ipymock.browser.common.conversation_id = ''

def ask(prompt):
    for response in ipymock.browser.start_conversation(prompt):
        pass
    return response
In [ ]:
import sys, time

wait_second = 1
for document in raw_documents[:16]:
    print(f"\n\n{document.metadata['file_name']}\n\n")
    response = ''
    while True:
        try:
            response = ask(document)
        except Exception as err:
            sys.stderr.write(
                f'{err}\n'
                f'response = {repr(response)}\n'
                f'Retrying...\n'
            )
            time.sleep(wait_second)
            wait_second *= 2
            continue
        break
    print(response)

AdminDialog.cpp


This is a C++ implementation file for a dialog box class called "CAdminDialog". The file includes the necessary headers and defines the implementation of various member functions for the class.

The implementation includes an implementation for the constructor and destructor, as well as a message handler for the OK button. The OK button handler includes some extra validation to ensure that the user enters the correct password before closing the dialog.

The metadata for this file includes the file path, file name, and file type (.cpp).


AdminDialog.h


The provided `page_content` contains the implementation and header files for a dialog box class named `CAdminDialog` in a Microsoft Visual C++ project.

The implementation file `AdminDialog.cpp` contains the definitions for the methods of the `CAdminDialog` class. The class constructor and destructor are defined, as well as the `OnOK()` method, which is called when the user clicks the OK button in the dialog. The `DoDataExchange()` method is also defined, which is used for data exchange between controls in the dialog and variables in the class.

The header file `AdminDialog.h` contains the declaration of the `CAdminDialog` class. It includes the necessary header files and declares the class members, including the constructor, destructor, and methods for data exchange and message handling. 

The `metadata` dictionaries in each file provide information about the file name, file path, and file type.


AutoDialog.cpp


This is a C++ source code file named "AutoDialog.cpp". It includes the necessary header files and defines the implementation of the `CAutoDialog` class. The class is derived from the `CDialog` class and has its own constructor, destructor, and message handlers. The `IMPLEMENT_DYNCREATE` macro is used to implement the runtime class information for this class. The code also includes some debugging macros and diagnostic functions.


AutoDialog.h


This is a header file and a source file for a class called `CAutoDialog` in a C++ program. The class is derived from `CDialog`, which is a class for creating dialog boxes in Windows programs using the Microsoft Foundation Classes (MFC) framework. 

The `AutoDialog.cpp` file contains the implementation code for the `CAutoDialog` class, including constructor, destructor, and message handler functions. The `AutoDialog.h` file contains the class definition, including member variables, member functions, and message map entries. 

The metadata for each file includes the file path, file name, and file type (`.h` or `.cpp`).


ConfigDialog.cpp


This is C++ code for a configuration dialog. The code is responsible for handling user input and displaying information on the dialog box. The dialog box contains several fields for the user to input values such as unit of measurement, pixel size, interval, and motor rate. It also contains radio buttons for selecting different options.

The `CConfigDialog` class is derived from the `CDialog` class and implements the `OnInitDialog()` and `DoDataExchange()` functions. The `OnInitDialog()` function initializes the dialog box and sets the values of the input fields. The `DoDataExchange()` function handles data exchange between the dialog box and the program.

The `Revise()` function calculates the value of the unit of measurement based on the input values of the pixel size and the unit of measurement in millimeters. The `ShowTextBox()` function shows or hides text boxes based on user input.

There are several other functions in this code, such as `OnCancel()` and `OnEnKillfocusMmEdit()`, which are called when certain events occur, such as when the cancel button is clicked or when the millimeter edit box loses focus.

Overall, this code is a useful tool for configuring settings and inputting values for a program or application.


ConfigDialog.h


This appears to be a C++ header file for a dialog window in a Windows MFC application. The dialog window seems to provide configuration options to the user, with controls for entering a floating-point value for a unit, setting two points with CPoint objects, and setting various radio buttons and buttons. There are also functions defined for handling events such as OnCtlColor and OnShowWindow.


LICENSE


The Apache License is a permissive open-source software license that allows users to modify and distribute the software as they see fit. The license includes terms and conditions for use, reproduction, and distribution of the software. It was created by the Apache Software Foundation and first released in 2004. 

The Apache License is notable for its patent clause, which grants users a patent license to use the software without fear of infringement claims from the licensor. The license also includes a disclaimer of warranty, limiting the liability of the licensor for damages arising from the use of the software.

The Apache License is one of the most popular open-source licenses, used by many popular projects such as the Apache HTTP Server, Apache Hadoop, and Apache Spark.


MainFrm.cpp


This code appears to be an implementation of the `CMainFrame` class for a Windows application. The class inherits from `CFrameWnd` and has message handlers for various events, such as `WM_CREATE`, `WM_SHOWWINDOW`, and `WM_WINDOWPOSCHANGED`. The class also has member functions for snapping a picture (`Snap`) and locating an object in the image (`Locate`).

The `Snap` function retrieves a frame from a camera and stores it in a buffer (`pImage`). The buffer is assumed to be a grayscale image with dimensions of `HEIGHT` x `WIDTH`.

The `Locate` function locates an object in the image using an algorithm that calculates the intensity of each row of pixels within a rectangular region of interest (`pDoc->m_rtAperture`). The algorithm calculates the gradient of the intensity curve and locates the peak of the gradient to determine the position of the object.

The code also includes a `Counter` class that measures the time it takes to execute a block of code and updates the response time of the application.


MainFrm.h


This appears to be a C++ header file named "MainFrm.h" which defines the interface for the CMainFrame class. It includes several other header files, such as "ResultDialog.h", "ConfigDialog.h", "AdminDialog.h", "ManuDialog.h", "AutoDialog.h", as well as "pylon/PylonIncludes.h" and "pylon/PylonGUI.h". The namespace Pylon is also used.

The CMainFrame class inherits from the CFrameWnd class and includes a protected member variable named "camera" of type CInstantCamera. The class also includes several member functions, including Snap(), which takes no arguments and returns void, and Locate(), which takes no arguments and returns a BOOL. The class overrides several virtual functions and defines several message map functions.

Additional metadata for the file is provided, including the file path, name, and type.


ManuDialog.cpp


This is a C++ implementation file named "ManuDialog.cpp". It includes several headers including "stdafx.h", "sptx.h", and "ManuDialog.h". 

The class "CManuDialog" is implemented in this file. It inherits from the "CDialog" class and is dynamically created using the "IMPLEMENT_DYNCREATE" macro. The constructor initializes the base class and the destructor does nothing. The "DoDataExchange" function is responsible for exchanging data between the dialog box controls and the class data members. The message map is empty, which means that there are no message handlers defined for this class.

There are some debugging macros defined for this class, including "new DEBUG_NEW" and "THIS_FILE". There are also some diagnostic functions defined for this class in case of debugging.

The metadata for this file indicates that the file type is ".cpp" and the file path and name are "ManuDialog.cpp".


ManuDialog.h


The two code snippets appear to be related and belong to the same project, likely a Microsoft Visual C++ project. The first code snippet is the implementation file `ManuDialog.cpp` and the second code snippet is the header file `ManuDialog.h` for a `CManuDialog` dialog class. 

The `CManuDialog` class is a subclass of `CDialog` and is defined in the `ManuDialog.h` header file. The `ManuDialog.cpp` file implements the member functions declared in the `CManuDialog` class.

The `ManuDialog.h` file contains the class definition with the class declaration, including its constructor and destructor, form data, attributes, operations, and overrides. It also includes the necessary header files and macro definitions.

The `ManuDialog.cpp` file contains the implementation of the member functions declared in `CManuDialog`. It includes the necessary header files and macro definitions, and implements the class constructor and destructor, form data exchange functions, and the message map functions.


Resource.h


The variable `page_content` contains the content of a resource file named "Resource.h". The file contains a list of preprocessor directives that define various identifiers and values used in a C++ program. These identifiers and values are typically used to reference resources such as dialog boxes, icons, and menus in a Windows application. 

The metadata dictionary indicates that the file is a header file, has a file name of "Resource.h", has a file path that is not specified, and has a file type of ".h", which is the file extension commonly used for C++ header files.


ResultDialog.cpp


This is a C++ code file implementing a dialog box for displaying results. The code includes initializing functions for fonts and brushes, updating functions for displaying results, and an initialization function that sets the color of the progress bar and sends a message to it. 

The code also includes #include statements for the necessary header files, such as stdafx.h and SPTXDoc.h. It uses the MFC (Microsoft Foundation Classes) library for creating the dialog box.

Overall, the code seems to be part of a larger project that involves some kind of testing or measurement. The code uses variables such as pDoc->m_nResponseTime and pDoc->m_fDeviation, which suggests that there is some data being processed and analyzed.


ResultDialog.h


This is a C++ header file named "ResultDialog.h". It includes declarations for a class named "CResultDialog", which is a dialog box used for displaying results. The dialog box contains two progress bars (one for the left side and one for the right side), and some other controls such as radio buttons. The class also has some member functions such as "UpdateResponseTime" and "UpdateResult" for updating the progress bars and displaying the results, respectively. Additionally, the header file includes some macros and function declarations related to the Windows API and MFC (Microsoft Foundation Classes), which are used for creating graphical user interfaces on Windows operating systems. The metadata included with the code indicates that the file is named "ResultDialog.h" and has a .h file extension.


SPTX.cpp


This appears to be a C++ source code file named "SPTX.cpp". It defines the behavior of a class called "CSPTXApp". The class contains various methods for initialization and message handling, and appears to be related to the creation of a graphical user interface (GUI) application. The file includes various header files, such as "stdafx.h", "MainFrm.h", "SPTXDoc.h", and "SPTXView.h", and makes use of various macros and constants defined in these files. The file also defines a message map, which maps messages to handlers for the class. Overall, the file appears to be part of a larger application, and is responsible for defining the behavior of the main application object.


SPTX.h


The `page_content` variable appears to contain the content of a C++ header file named "SPTX.h". The file contains preprocessor directives, macros, and a class declaration for `CSPTXApp`. The metadata of the file indicates that it is a header file with a file extension of ".h", and provides information about the file path and name.


SPTX.rc


In [ ]:
import sys, time

wait_second = 1
for document in raw_documents[17:]:
    print(f"\n\n{document.metadata['file_name']}\n\n")
    response = ''
    while True:
        try:
            response = ask(document)
        except Exception as err:
            sys.stderr.write(
                f'{err}\n'
                f'response = {repr(response)}\n'
                f'Retrying...\n'
            )
            time.sleep(wait_second)
            wait_second *= 2
            continue
        break
    print(response)

SPTX.sln


This is a Microsoft Visual Studio Solution file in version 10.00 format, created for Visual Studio 2008. It includes one project named "SPTX" with a project ID of "{7E7CC27F-8FD6-4CC1-9A12-90E516CADEE7}", stored in a file named "SPTX.vcproj". 

The file also contains three global sections: SolutionConfigurationPlatforms, ProjectConfigurationPlatforms, and SolutionProperties. The first section specifies the available configuration platforms, which are "Debug|Win32" and "Release|Win32". The second section maps each configuration platform to the appropriate project configuration. The third section specifies that the solution node should not be hidden.


SPTX.vcproj


This looks like an XML file for a Visual Studio project. What kind of project is this?


SPTXDoc.cpp


This appears to be a C++ source code file that defines the implementation of the CSPTXDoc class, which is a document class for an application called SPTX. The file includes several header files, including "stdafx.h", which is typically used to include standard system headers that are used frequently but are unlikely to change. 

The CSPTXDoc class inherits from the CDocument class and defines several member variables and functions. The member variables include various properties such as m_bLining and m_bBoxing, which appear to be boolean values indicating whether certain features are enabled or not, and various numerical values such as m_fDeviation and m_nResponseTime. There are also several CPoint objects which define start and end points for some kind of drawing operation, and several other objects such as m_arrMM which appears to be some kind of array or list of float values.

The class also defines several member functions, including a constructor and destructor, an OnNewDocument() function, and a Serialize() function. The OnNewDocument() function appears to reset the member variables to some default values, while the Serialize() function is used to read or write the document's data to or from a file. There are also several message map entries which define how the application should respond to certain events, although these appear to be empty in this particular file.


SPTXDoc.h


This appears to be the contents of a C++ header file named "SPTXDoc.h". The file defines a class called "CSPTXDoc" which inherits from the "CDocument" class. The class has several member variables, including some floating point values, integers, and a few MFC-specific types like "CPoint" and "CRect". The class also has several member functions, including overrides for the "OnNewDocument" and "Serialize" functions. There are also two external variables declared at the bottom of the file: a pointer to a byte and a pointer to a "CSPTXDoc" object. The metadata indicates that this file is located at "SPTXDoc.h", has a file name of "SPTXDoc.h", and is a header file with a ".h" extension.


SPTXView.cpp


This code is an implementation of a C++ class called `CSPTXView`. It includes the following functionalities:

- Drawing a bitmap image on the view.
- Creating a window with a specific size and class.
- Registering a new window class.
- Handling mouse and window events.
- Deleting the bitmap image and freeing up memory.

The `CSPTXView` constructor initializes the bitmap image by allocating memory for a `BITMAPINFO` structure and sets its properties. It also initializes a flag `m_bDrawing` to `FALSE`.

The `PreCreateWindow` function is called before creating the window and registers a new window class. It also sets the size of the window.

The `OnDraw` function is called to draw the bitmap image on the view. It first creates a memory device context (`m_dcMemory`) and fills it with a white color. It then uses `SetDIBitsToDevice` to display the bitmap image on the device context. If a flag `m_bBoxing` is set to `TRUE`, it draws a rectangle on the memory device context. Similarly, if a flag `m_bLining` is set to `TRUE`, it draws a line on the memory device context.

The class also handles various window events such as `WM_CREATE`, `WM_DESTROY`, `WM_SIZE`, `WM_MOUSEWHEEL`, `WM_LBUTTONDOWN`, `WM_LBUTTONUP`, and `WM_MOUSEMOVE`.


SPTXView.h


This is a C++ header file called "SPTXView.h" that defines the interface of the "CSPTXView" class. The class appears to inherit from the "CView" class. The header file defines a number of member variables and member functions for the "CSPTXView" class, including "GetDocument()", "OnDraw()", "PreCreateWindow()", "OnInitialUpdate()", "OnCreate()", "OnDestroy()", "OnSize()", "OnMouseWheel()", "OnLButtonDown()", "OnLButtonUp()", and "OnMouseMove()". 

The member variables include "m_pbmi", "m_dcMemory", "m_bm", "m_nWidth", "m_nHeight", and "m_bDrawing". "m_pbmi" appears to be a pointer to a BITMAPINFO struct, "m_dcMemory" is a device context for a memory device, "m_bm" is a bitmap object, "m_nWidth" and "m_nHeight" are integers that represent the width and height of the view, respectively, and "m_bDrawing" is a boolean that represents whether or not the view is currently being drawn.

The member functions are mostly event handlers that respond to user input, such as clicking, resizing, and moving the mouse. The "OnDraw()" function is called to draw the view, and the "GetDocument()" function is used to retrieve a pointer to the associated document.


StdAfx.cpp


This file is a source file named "StdAfx.cpp" and it includes the standard includes. It seems like it is part of a larger project named "SPTX". The file itself doesn't seem to contain any additional code beyond the standard includes.


StdAfx.h


This is a C++ header file called "stdafx.h" which is commonly used in Microsoft Visual C++ projects. It includes standard system include files and project-specific include files that are frequently used but changed infrequently. 

The header file contains preprocessor directives and macros to define the header file's inclusion guards, to exclude rarely-used stuff from Windows headers, and to include necessary MFC (Microsoft Foundation Classes) components.

The header file also has a Microsoft-specific directive to insert additional declarations immediately before the previous line.


SPTX.rc2


This is the content of a resource file named "SPTX.rc2" located in the "res" folder. The file contains comments indicating that it should not be edited directly by Microsoft Visual C++. It also contains a section where manually edited resources can be added.
In [ ]:
from langchain.text_splitter import RecursiveCharacterTextSplitter

text_splitter = RecursiveCharacterTextSplitter(
    chunk_size=4096,
    chunk_overlap=64,
)
documents = text_splitter.split_documents([raw_documents[16]])
In [ ]:
len(documents)
Out[ ]:
9
In [ ]:
import sys, time

wait_second = 1
for document in documents:
    print(f"\n\n{document.metadata['file_name']}\n\n")
    response = ''
    while True:
        try:
            response = ask(document)
        except Exception as err:
            sys.stderr.write(
                f'{err}\n'
                f'response = {repr(response)}\n'
                f'Retrying...\n'
            )
            time.sleep(wait_second)
            wait_second *= 2
            continue
        break
    print(response)

SPTX.rc


This is a resource script file for a Microsoft Visual C++ project. It includes definitions for icons and bitmaps used in the project. It also includes language information for Chinese (Simplified) as well as some preprocessor definitions for excluding certain resources.


SPTX.rc


This appears to be a resource script file for a Windows application. It defines various graphical resources such as bitmaps, a toolbar, a menu, and accelerator keys. The toolbar contains buttons with IDs for aperture, configuration, manual correction, and automatic correction. The menu has options for aperture settings, parameter settings, manual correction, automatic correction, showing or hiding the toolbar, and exiting the application. The accelerator keys include shortcuts for new file, open file, save file, undo, cut, copy, paste, switching between panes, and deleting or pasting with the shift key.


SPTX.rc


This is a piece of code written in the Resource Script Language (RSL) for a Windows application. The code defines the user interface for two dialogs, IDD_ABOUTBOX and IDD_CONFIGURATION, which are used to display information about the application and to allow the user to configure certain parameters.

The first dialog, IDD_ABOUTBOX, is a simple dialog box that displays the application's icon, version information, and copyright notice. It has a single button, "确定" (OK), which closes the dialog box.

The second dialog, IDD_CONFIGURATION, is more complex and allows the user to set various parameters for the application. It contains two group boxes, one for "精度设置" (accuracy settings) and one for "单位设置" (unit settings). Within the "精度设置" group box, there are three radio buttons labeled "0", "1", and "2", corresponding to different levels of accuracy. There are also three edit boxes labeled "实物" (physical), "影象" (image), and "像素" (pixel), which allow the user to specify the corresponding values for each level of accuracy.

Within the "单位设置" group box, there are two edit boxes labeled "实物" and "影象", which allow the user to specify the units for physical and image measurements, respectively. There is also an edit box labeled "像素" (pixel), which displays the number of pixels per unit of image measurement.


SPTX.rc


This appears to be a code snippet from a resource file (.rc) for a Windows application. It defines the layout and content of two dialog boxes with various controls such as labels, edit boxes, group boxes, and buttons. The first dialog box seems to have controls related to settings for an electric motor and encoder, including options for direction and correction values. The second dialog box appears to have controls related to selecting precision levels.


SPTX.rc


This is a string containing the content of a resource script file named "SPTX.rc". Resource script files are used in Windows programming to define user interface elements such as dialog boxes, menus, and icons. The metadata dictionary provides information about the file, including its file path, name, and type.


SPTX.rc


This looks like a resource file for a Windows application. The file defines the user interface of the application using a special syntax called resource script language. The file contains three dialog boxes: IDD_ABOUTBOX, IDD_AUTO, and IDD_ADMINISTRATOR. Each dialog box contains controls such as push buttons, radio buttons, and edit boxes, and each control is identified by a unique ID. The file also contains version information and design guidelines. The metadata indicates that the file is called "SPTX.rc", has the same name as its file type, and is located at an unspecified file path.


SPTX.rc


This is a text file containing resource script code for a Microsoft Windows application. The file extension ".rc" stands for "resource script". The resource script is used to define the resources that will be compiled into the application, such as dialog boxes, icons, menus, and strings.

The file starts with some #define statements, which are preprocessor directives used to define constants. These constants are used throughout the script to give meaningful names to various resources.

After the #define statements, the script defines several dialogs (IDD_CONFIGURATION, IDD_RESULT, IDD_MANU, and IDD_AUTO) and specifies their properties such as margins and guides.

The script also defines a few string tables, which are used to define string resources that will be displayed in the application. These string resources include menu item names, dialog box titles, and status bar messages.

The metadata at the end of the code provides information about the file, including its path, name, and type.


SPTX.rc


This appears to be a resource script file written in the Resource Compiler (RC) language for the Microsoft Windows operating system. It defines various string resources, such as menu items and dialog box controls, for a Chinese language version of an application. The file contains multiple STRINGTABLE blocks that define different sets of string resources for different purposes, such as menu items, edit commands, and window management commands. It also contains some preprocessor directives that modify the behavior of the application or the resource compiler when building the final executable.


SPTX.rc


This appears to be the end of the file content for a Windows resource script file (.rc). It includes preprocessor directives to specify the language and code page, as well as includes for additional resources from other files. The metadata indicates that this is a file called "SPTX.rc" in the "file_path" directory, with a "file_name" of "SPTX.rc" and a "file_type" of ".rc".

AdminDialog.cpp

This is a C++ implementation file for a dialog box class called "CAdminDialog". The file includes the necessary headers and defines the implementation of various member functions for the class.

The implementation includes an implementation for the constructor and destructor, as well as a message handler for the OK button. The OK button handler includes some extra validation to ensure that the user enters the correct password before closing the dialog.

The metadata for this file includes the file path, file name, and file type (.cpp).

AdminDialog.h

The provided page_content contains the implementation and header files for a dialog box class named CAdminDialog in a Microsoft Visual C++ project.

The implementation file AdminDialog.cpp contains the definitions for the methods of the CAdminDialog class. The class constructor and destructor are defined, as well as the OnOK() method, which is called when the user clicks the OK button in the dialog. The DoDataExchange() method is also defined, which is used for data exchange between controls in the dialog and variables in the class.

The header file AdminDialog.h contains the declaration of the CAdminDialog class. It includes the necessary header files and declares the class members, including the constructor, destructor, and methods for data exchange and message handling.

The metadata dictionaries in each file provide information about the file name, file path, and file type.

AutoDialog.cpp

This is a C++ source code file named "AutoDialog.cpp". It includes the necessary header files and defines the implementation of the CAutoDialog class. The class is derived from the CDialog class and has its own constructor, destructor, and message handlers. The IMPLEMENT_DYNCREATE macro is used to implement the runtime class information for this class. The code also includes some debugging macros and diagnostic functions.

AutoDialog.h

This is a header file and a source file for a class called CAutoDialog in a C++ program. The class is derived from CDialog, which is a class for creating dialog boxes in Windows programs using the Microsoft Foundation Classes (MFC) framework.

The AutoDialog.cpp file contains the implementation code for the CAutoDialog class, including constructor, destructor, and message handler functions. The AutoDialog.h file contains the class definition, including member variables, member functions, and message map entries.

The metadata for each file includes the file path, file name, and file type (.h or .cpp).

ConfigDialog.cpp

This is C++ code for a configuration dialog. The code is responsible for handling user input and displaying information on the dialog box. The dialog box contains several fields for the user to input values such as unit of measurement, pixel size, interval, and motor rate. It also contains radio buttons for selecting different options.

The CConfigDialog class is derived from the CDialog class and implements the OnInitDialog() and DoDataExchange() functions. The OnInitDialog() function initializes the dialog box and sets the values of the input fields. The DoDataExchange() function handles data exchange between the dialog box and the program.

The Revise() function calculates the value of the unit of measurement based on the input values of the pixel size and the unit of measurement in millimeters. The ShowTextBox() function shows or hides text boxes based on user input.

There are several other functions in this code, such as OnCancel() and OnEnKillfocusMmEdit(), which are called when certain events occur, such as when the cancel button is clicked or when the millimeter edit box loses focus.

Overall, this code is a useful tool for configuring settings and inputting values for a program or application.

ConfigDialog.h

This appears to be a C++ header file for a dialog window in a Windows MFC application. The dialog window seems to provide configuration options to the user, with controls for entering a floating-point value for a unit, setting two points with CPoint objects, and setting various radio buttons and buttons. There are also functions defined for handling events such as OnCtlColor and OnShowWindow.

LICENSE

The Apache License is a permissive open-source software license that allows users to modify and distribute the software as they see fit. The license includes terms and conditions for use, reproduction, and distribution of the software. It was created by the Apache Software Foundation and first released in 2004.

The Apache License is notable for its patent clause, which grants users a patent license to use the software without fear of infringement claims from the licensor. The license also includes a disclaimer of warranty, limiting the liability of the licensor for damages arising from the use of the software.

The Apache License is one of the most popular open-source licenses, used by many popular projects such as the Apache HTTP Server, Apache Hadoop, and Apache Spark.

MainFrm.cpp

This code appears to be an implementation of the CMainFrame class for a Windows application. The class inherits from CFrameWnd and has message handlers for various events, such as WM_CREATE, WM_SHOWWINDOW, and WM_WINDOWPOSCHANGED. The class also has member functions for snapping a picture (Snap) and locating an object in the image (Locate).

The Snap function retrieves a frame from a camera and stores it in a buffer (pImage). The buffer is assumed to be a grayscale image with dimensions of HEIGHT x WIDTH.

The Locate function locates an object in the image using an algorithm that calculates the intensity of each row of pixels within a rectangular region of interest (pDoc->m_rtAperture). The algorithm calculates the gradient of the intensity curve and locates the peak of the gradient to determine the position of the object.

The code also includes a Counter class that measures the time it takes to execute a block of code and updates the response time of the application.

MainFrm.h

This appears to be a C++ header file named "MainFrm.h" which defines the interface for the CMainFrame class. It includes several other header files, such as "ResultDialog.h", "ConfigDialog.h", "AdminDialog.h", "ManuDialog.h", "AutoDialog.h", as well as "pylon/PylonIncludes.h" and "pylon/PylonGUI.h". The namespace Pylon is also used.

The CMainFrame class inherits from the CFrameWnd class and includes a protected member variable named "camera" of type CInstantCamera. The class also includes several member functions, including Snap(), which takes no arguments and returns void, and Locate(), which takes no arguments and returns a BOOL. The class overrides several virtual functions and defines several message map functions.

Additional metadata for the file is provided, including the file path, name, and type.

ManuDialog.cpp

This is a C++ implementation file named "ManuDialog.cpp". It includes several headers including "stdafx.h", "sptx.h", and "ManuDialog.h".

The class "CManuDialog" is implemented in this file. It inherits from the "CDialog" class and is dynamically created using the "IMPLEMENT_DYNCREATE" macro. The constructor initializes the base class and the destructor does nothing. The "DoDataExchange" function is responsible for exchanging data between the dialog box controls and the class data members. The message map is empty, which means that there are no message handlers defined for this class.

There are some debugging macros defined for this class, including "new DEBUG_NEW" and "THIS_FILE". There are also some diagnostic functions defined for this class in case of debugging.

The metadata for this file indicates that the file type is ".cpp" and the file path and name are "ManuDialog.cpp".

ManuDialog.h

The two code snippets appear to be related and belong to the same project, likely a Microsoft Visual C++ project. The first code snippet is the implementation file ManuDialog.cpp and the second code snippet is the header file ManuDialog.h for a CManuDialog dialog class.

The CManuDialog class is a subclass of CDialog and is defined in the ManuDialog.h header file. The ManuDialog.cpp file implements the member functions declared in the CManuDialog class.

The ManuDialog.h file contains the class definition with the class declaration, including its constructor and destructor, form data, attributes, operations, and overrides. It also includes the necessary header files and macro definitions.

The ManuDialog.cpp file contains the implementation of the member functions declared in CManuDialog. It includes the necessary header files and macro definitions, and implements the class constructor and destructor, form data exchange functions, and the message map functions.

Resource.h

The variable page_content contains the content of a resource file named "Resource.h". The file contains a list of preprocessor directives that define various identifiers and values used in a C++ program. These identifiers and values are typically used to reference resources such as dialog boxes, icons, and menus in a Windows application.

The metadata dictionary indicates that the file is a header file, has a file name of "Resource.h", has a file path that is not specified, and has a file type of ".h", which is the file extension commonly used for C++ header files.

ResultDialog.cpp

This is a C++ code file implementing a dialog box for displaying results. The code includes initializing functions for fonts and brushes, updating functions for displaying results, and an initialization function that sets the color of the progress bar and sends a message to it.

The code also includes #include statements for the necessary header files, such as stdafx.h and SPTXDoc.h. It uses the MFC (Microsoft Foundation Classes) library for creating the dialog box.

Overall, the code seems to be part of a larger project that involves some kind of testing or measurement. The code uses variables such as pDoc->m_nResponseTime and pDoc->m_fDeviation, which suggests that there is some data being processed and analyzed.

ResultDialog.h

This is a C++ header file named "ResultDialog.h". It includes declarations for a class named "CResultDialog", which is a dialog box used for displaying results. The dialog box contains two progress bars (one for the left side and one for the right side), and some other controls such as radio buttons. The class also has some member functions such as "UpdateResponseTime" and "UpdateResult" for updating the progress bars and displaying the results, respectively. Additionally, the header file includes some macros and function declarations related to the Windows API and MFC (Microsoft Foundation Classes), which are used for creating graphical user interfaces on Windows operating systems. The metadata included with the code indicates that the file is named "ResultDialog.h" and has a .h file extension.

SPTX.cpp

This appears to be a C++ source code file named "SPTX.cpp". It defines the behavior of a class called "CSPTXApp". The class contains various methods for initialization and message handling, and appears to be related to the creation of a graphical user interface (GUI) application. The file includes various header files, such as "stdafx.h", "MainFrm.h", "SPTXDoc.h", and "SPTXView.h", and makes use of various macros and constants defined in these files. The file also defines a message map, which maps messages to handlers for the class. Overall, the file appears to be part of a larger application, and is responsible for defining the behavior of the main application object.

SPTX.h

The page_content variable appears to contain the content of a C++ header file named "SPTX.h". The file contains preprocessor directives, macros, and a class declaration for CSPTXApp. The metadata of the file indicates that it is a header file with a file extension of ".h", and provides information about the file path and name.

SPTX.rc

This is a resource script file for a Microsoft Visual C++ project. It includes definitions for icons and bitmaps used in the project. It also includes language information for Chinese (Simplified) as well as some preprocessor definitions for excluding certain resources.

This appears to be a resource script file for a Windows application. It defines various graphical resources such as bitmaps, a toolbar, a menu, and accelerator keys. The toolbar contains buttons with IDs for aperture, configuration, manual correction, and automatic correction. The menu has options for aperture settings, parameter settings, manual correction, automatic correction, showing or hiding the toolbar, and exiting the application. The accelerator keys include shortcuts for new file, open file, save file, undo, cut, copy, paste, switching between panes, and deleting or pasting with the shift key.

This is a piece of code written in the Resource Script Language (RSL) for a Windows application. The code defines the user interface for two dialogs, IDD_ABOUTBOX and IDD_CONFIGURATION, which are used to display information about the application and to allow the user to configure certain parameters.

The first dialog, IDD_ABOUTBOX, is a simple dialog box that displays the application's icon, version information, and copyright notice. It has a single button, "确定" (OK), which closes the dialog box.

The second dialog, IDD_CONFIGURATION, is more complex and allows the user to set various parameters for the application. It contains two group boxes, one for "精度设置" (accuracy settings) and one for "单位设置" (unit settings). Within the "精度设置" group box, there are three radio buttons labeled "0", "1", and "2", corresponding to different levels of accuracy. There are also three edit boxes labeled "实物" (physical), "影象" (image), and "像素" (pixel), which allow the user to specify the corresponding values for each level of accuracy.

Within the "单位设置" group box, there are two edit boxes labeled "实物" and "影象", which allow the user to specify the units for physical and image measurements, respectively. There is also an edit box labeled "像素" (pixel), which displays the number of pixels per unit of image measurement.

This appears to be a code snippet from a resource file (.rc) for a Windows application. It defines the layout and content of two dialog boxes with various controls such as labels, edit boxes, group boxes, and buttons. The first dialog box seems to have controls related to settings for an electric motor and encoder, including options for direction and correction values. The second dialog box appears to have controls related to selecting precision levels.

This is a string containing the content of a resource script file named "SPTX.rc". Resource script files are used in Windows programming to define user interface elements such as dialog boxes, menus, and icons. The metadata dictionary provides information about the file, including its file path, name, and type.

This looks like a resource file for a Windows application. The file defines the user interface of the application using a special syntax called resource script language. The file contains three dialog boxes: IDD_ABOUTBOX, IDD_AUTO, and IDD_ADMINISTRATOR. Each dialog box contains controls such as push buttons, radio buttons, and edit boxes, and each control is identified by a unique ID. The file also contains version information and design guidelines. The metadata indicates that the file is called "SPTX.rc", has the same name as its file type, and is located at an unspecified file path.

This is a text file containing resource script code for a Microsoft Windows application. The file extension ".rc" stands for "resource script". The resource script is used to define the resources that will be compiled into the application, such as dialog boxes, icons, menus, and strings.

The file starts with some #define statements, which are preprocessor directives used to define constants. These constants are used throughout the script to give meaningful names to various resources.

After the #define statements, the script defines several dialogs (IDD_CONFIGURATION, IDD_RESULT, IDD_MANU, and IDD_AUTO) and specifies their properties such as margins and guides.

The script also defines a few string tables, which are used to define string resources that will be displayed in the application. These string resources include menu item names, dialog box titles, and status bar messages.

The metadata at the end of the code provides information about the file, including its path, name, and type.

This appears to be a resource script file written in the Resource Compiler (RC) language for the Microsoft Windows operating system. It defines various string resources, such as menu items and dialog box controls, for a Chinese language version of an application. The file contains multiple STRINGTABLE blocks that define different sets of string resources for different purposes, such as menu items, edit commands, and window management commands. It also contains some preprocessor directives that modify the behavior of the application or the resource compiler when building the final executable.

This appears to be the end of the file content for a Windows resource script file (.rc). It includes preprocessor directives to specify the language and code page, as well as includes for additional resources from other files. The metadata indicates that this is a file called "SPTX.rc" in the "file_path" directory, with a "file_name" of "SPTX.rc" and a "file_type" of ".rc".

SPTX.sln

This is a Microsoft Visual Studio Solution file in version 10.00 format, created for Visual Studio 2008. It includes one project named "SPTX" with a project ID of "{7E7CC27F-8FD6-4CC1-9A12-90E516CADEE7}", stored in a file named "SPTX.vcproj".

The file also contains three global sections: SolutionConfigurationPlatforms, ProjectConfigurationPlatforms, and SolutionProperties. The first section specifies the available configuration platforms, which are "Debug|Win32" and "Release|Win32". The second section maps each configuration platform to the appropriate project configuration. The third section specifies that the solution node should not be hidden.

SPTX.vcproj

This looks like an XML file for a Visual Studio project. What kind of project is this?

SPTXDoc.cpp

This appears to be a C++ source code file that defines the implementation of the CSPTXDoc class, which is a document class for an application called SPTX. The file includes several header files, including "stdafx.h", which is typically used to include standard system headers that are used frequently but are unlikely to change.

The CSPTXDoc class inherits from the CDocument class and defines several member variables and functions. The member variables include various properties such as m_bLining and m_bBoxing, which appear to be boolean values indicating whether certain features are enabled or not, and various numerical values such as m_fDeviation and m_nResponseTime. There are also several CPoint objects which define start and end points for some kind of drawing operation, and several other objects such as m_arrMM which appears to be some kind of array or list of float values.

The class also defines several member functions, including a constructor and destructor, an OnNewDocument() function, and a Serialize() function. The OnNewDocument() function appears to reset the member variables to some default values, while the Serialize() function is used to read or write the document's data to or from a file. There are also several message map entries which define how the application should respond to certain events, although these appear to be empty in this particular file.

SPTXDoc.h

This appears to be the contents of a C++ header file named "SPTXDoc.h". The file defines a class called "CSPTXDoc" which inherits from the "CDocument" class. The class has several member variables, including some floating point values, integers, and a few MFC-specific types like "CPoint" and "CRect". The class also has several member functions, including overrides for the "OnNewDocument" and "Serialize" functions. There are also two external variables declared at the bottom of the file: a pointer to a byte and a pointer to a "CSPTXDoc" object. The metadata indicates that this file is located at "SPTXDoc.h", has a file name of "SPTXDoc.h", and is a header file with a ".h" extension.

SPTXView.cpp

This code is an implementation of a C++ class called CSPTXView. It includes the following functionalities:

  • Drawing a bitmap image on the view.
  • Creating a window with a specific size and class.
  • Registering a new window class.
  • Handling mouse and window events.
  • Deleting the bitmap image and freeing up memory.

The CSPTXView constructor initializes the bitmap image by allocating memory for a BITMAPINFO structure and sets its properties. It also initializes a flag m_bDrawing to FALSE.

The PreCreateWindow function is called before creating the window and registers a new window class. It also sets the size of the window.

The OnDraw function is called to draw the bitmap image on the view. It first creates a memory device context (m_dcMemory) and fills it with a white color. It then uses SetDIBitsToDevice to display the bitmap image on the device context. If a flag m_bBoxing is set to TRUE, it draws a rectangle on the memory device context. Similarly, if a flag m_bLining is set to TRUE, it draws a line on the memory device context.

The class also handles various window events such as WM_CREATE, WM_DESTROY, WM_SIZE, WM_MOUSEWHEEL, WM_LBUTTONDOWN, WM_LBUTTONUP, and WM_MOUSEMOVE.

SPTXView.h

This is a C++ header file called "SPTXView.h" that defines the interface of the "CSPTXView" class. The class appears to inherit from the "CView" class. The header file defines a number of member variables and member functions for the "CSPTXView" class, including "GetDocument()", "OnDraw()", "PreCreateWindow()", "OnInitialUpdate()", "OnCreate()", "OnDestroy()", "OnSize()", "OnMouseWheel()", "OnLButtonDown()", "OnLButtonUp()", and "OnMouseMove()".

The member variables include "m_pbmi", "m_dcMemory", "m_bm", "m_nWidth", "m_nHeight", and "m_bDrawing". "m_pbmi" appears to be a pointer to a BITMAPINFO struct, "m_dcMemory" is a device context for a memory device, "m_bm" is a bitmap object, "m_nWidth" and "m_nHeight" are integers that represent the width and height of the view, respectively, and "m_bDrawing" is a boolean that represents whether or not the view is currently being drawn.

The member functions are mostly event handlers that respond to user input, such as clicking, resizing, and moving the mouse. The "OnDraw()" function is called to draw the view, and the "GetDocument()" function is used to retrieve a pointer to the associated document.

StdAfx.cpp

This file is a source file named "StdAfx.cpp" and it includes the standard includes. It seems like it is part of a larger project named "SPTX". The file itself doesn't seem to contain any additional code beyond the standard includes.

StdAfx.h

This is a C++ header file called "stdafx.h" which is commonly used in Microsoft Visual C++ projects. It includes standard system include files and project-specific include files that are frequently used but changed infrequently.

The header file contains preprocessor directives and macros to define the header file's inclusion guards, to exclude rarely-used stuff from Windows headers, and to include necessary MFC (Microsoft Foundation Classes) components.

The header file also has a Microsoft-specific directive to insert additional declarations immediately before the previous line.

SPTX.rc2

This is the content of a resource file named "SPTX.rc2" located in the "res" folder. The file contains comments indicating that it should not be edited directly by Microsoft Visual C++. It also contains a section where manually edited resources can be added.

In [ ]:
ask({
    'role': 'system',
    'parts': [
        'You are a developer.\n',
        'Write the README.md for the project.\n',
    ],
})
In [ ]:
ask({
    'role': 'user',
    'parts': [
        'You are a developer.\n',
        'Write the README.md for SPTX.\n',
    ],
})
In [ ]:
%%writefile ~/sptx/README.md
# SPTX

This project is implemented using C++ and MFC (Microsoft Foundation Class) framework.

## Getting Started

The function `CMainFrame::Locate` is a private function that locates the target from the image captured by the camera. 

Firstly, the function calculates some parameters based on preset thresholds and the aperture area set in `pDoc->m_rtAperture`, and then processes the image to find the center position of the target.

Specifically, the function first converts the image data in `pImage` into grayscale and calculates the minimum and maximum grayscale values.

Then, for each row of grayscale values, the function calculates the mean and normalizes it. The relative position of the grayscale value in the image is then determined based on the normalized grayscale value.

Next, the function calculates the change in grayscale value `dI` for each row using first-order differentiation.

For the detected edges `iU1` and `iU2`, the function determines if the location is successful based on the preset thresholds `thY` and `thD`. If `iU2 - iU1` is greater than `thY` and there exists a grayscale value change greater than `thD` in the edge region, the location is considered successful.

Finally, the function returns the location result `pDoc->m_bSuccess`.

### Prerequisites

- Microsoft Visual Studio 2017 or later version.
- Basic understanding of C++ programming language.
- Familiarity with MFC framework.

### Installing

1. Clone the repository to your local machine using Git.
2. Open `SPTX.sln` solution file in Visual Studio.
3. Build the project by selecting Build -> Build Solution from the menu bar.
4. Run the project by selecting Debug -> Start Debugging from the menu bar.

## Contributing

Contributions to the project are welcome. To contribute, please follow these steps:

1. Fork the repository.
2. Create a new branch for your changes.
3. Make your changes and commit them to your branch.
4. Push your changes to your forked repository.
5. Submit a pull request.

## License

This project is licensed under the Apache License - see the LICENSE file for details.

## Acknowledgments

- The project was developed as part of a course project at XYZ University.
Writing /Users/saintway/sptx/README.md

Comments

2016-05-16